FEntityManager::AllocateEntity

Allocate a new entity with no components

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

FMovieSceneEntityID AllocateEntity()

Remarks

Allocate a new entity with no components

Returns

A stable ID that relates to this entity. Will remain valid until the entity is freed

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