FEntityManager::AllocateEntity

Allocate a single entity with the specified components allocated components and tags.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

FEntityInfo AllocateEntity
(
    const FComponentMask & EntityComponentMask
)

Remarks

Allocate a single entity with the specified components

allocated components and tags.

Returns

A structure that points to the allocated entity.

Parameters

Parameter

Description

EntityComponentMask

Defines the components that should exist on the allocated components. Set bits de

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