Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void ChangeEntityType
(
FMovieSceneEntityID InEntity,
const FComponentMask & InNewMask
)
Changes the components that exist on an entity to a new mask
Parameter |
Description |
---|---|
InEntity |
The ID of the entity |
InNewMask |
The new mask of the entity that defines which components it should have |