Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void CombineComponents
(
FMovieSceneEntityID DestinationEntityID,
FMovieSceneEntityID SourceEntityID,
const FComponentMask * OptionalMask
)
Combine the components from one entity into another, overwriting any pre-existing component values. Does not free any entities.
Parameter |
Description |
---|---|
DestinationEntityID |
The ID of the entity to add new components to |
SourceEntityID |
The ID of the entity to copy components from |
OptionalMask |
(Optional) A mask constituting the components that should be copied |