FEntityManager::Compact

Goes through all entity data and compacts like-for-like allocations into as few allocations as possible, resulting in the optimal data layout

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MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void Compact()

Remarks

Goes through all entity data and compacts like-for-like allocations into as few allocations as possible, resulting in the optimal data layout

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