FEntityManager::ContainsAllComponents

Check whether all of the specified components exist anywhere in this entity manager @note Does not check whether the components exist on the same entity, just that they are present in the manager.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

bool ContainsAllComponents
(
    std::initializer_list< FComponentTypeID > ComponentTypeIDs
) const

Remarks

Check whether all of the specified components exist anywhere in this entity manager @note Does not check whether the components exist on the same entity, just that they are present in the manager. Use Contains for a thorough filter match.

Returns

true if each of the specified components exist anywhere in this manager, false otherwise

Parameters

Parameter

Description

ComponentTypeIDs

The types of the components that are being tested for

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