FEntityManager::ContainsAnyComponent

Check whether any entity in this manager has any of the specified components

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

bool ContainsAnyComponent
(
    std::initializer_list< FComponentTypeID > ComponentTypeIDs
) const

Remarks

Check whether any entity in this manager has any of the specified components

Returns

true if any one of the specified components exist anywhere in this manager, false otherwise

Parameters

Parameter

Description

ComponentTypeIDs

The types of the component that are being tested for

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