Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void CopyComponents
(
FMovieSceneEntityID SrcEntityID,
FMovieSceneEntityID DstEntityID,
const FComponentMask & ComponentsToCopy
)
Copy any and all the specified component types from one entity onto another. Missing components on the source entity are handled gracefully.
Parameter |
Description |
---|---|
SrcEntityID |
The ID of the entity to copy from |
DstEntityID |
The ID of the entity to copy to |
ComponentsToCopy |
A mask constituting the components that should be copied (set bits indicate components to copy) |