FEntityManager::CountMemory

Run a serialization routine over the specified entity to approximate the memory it is using @note Does not consider per-allocation overhead such as header sizes and other per-allocation meta-data

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

void CountMemory
(
    FArchive & Ar,
    FMovieSceneEntityID EntityID
)

Remarks

Run a serialization routine over the specified entity to approximate the memory it is using @note Does not consider per-allocation overhead such as header sizes and other per-allocation meta-data

Parameters

Parameter

Description

Ar

The archive to save to. Ar.IsCountingMemory() must be true.

EntityID

Identifier for the entity to replace object references within

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss