Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void FilterComponents
(
FMovieSceneEntityID EntityID,
const FComponentMask & EntitiesToKeep
)
Remove all but the specified components from an entity.
Parameter |
Description |
---|---|
EntityID |
The ID of the entity to remove the components from |
EntitiesToKeep |
A mask constituting the components that should be kept on the entity |