FEntityManager::GetChildren_ParentFirst

Retrieve all children, grandchildren etc of the specified entity using a parent first traversal @note the array will not be emptied by this function - that is the responsibility of the callee, if desired.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void GetChildren_ParentFirst
(
    FMovieSceneEntityID ParentID,
    TArray< FMovieSceneEntityID > & OutChildren
) const

Remarks

Retrieve all children, grandchildren etc of the specified entity using a parent first traversal @note the array will not be emptied by this function - that is the responsibility of the callee, if desired.

Parameters

Parameter

Description

ParentID

The ID of the parent

OutChildren

(out) Array to populate with child entities.

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