FEntityManager::InitializeChildAllocation

Runs all initializers for the specified parent/child allocation

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void InitializeChildAllocation
(
    const FComponentMask & ParentType,
    const FComponentMask & ChildType,
    const FEntityAllocation * ParentAllocation,
    TArrayView< const int32 > ParentAllocationOffsets,
    const FEntityRange & InChildEntityRange
)

Remarks

Runs all initializers for the specified parent/child allocation

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