FEntityManager::IsAllocated

Check whether an entity is allocated.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

bool IsAllocated
(
    FMovieSceneEntityID EntityID
) const

Remarks

Check whether an entity is allocated. @note does not check serial numbers - should only be used when you are certain that another entity can not have been allocated over the top of the specified entity ID

Returns

true if the entity ID is allocated, false otherwise

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss