FEntityManager::IsHandleValid

Check whether the specified entity handle is still valid

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

bool IsHandleValid
(
    FEntityHandle EntityID
) const

Remarks

Check whether the specified entity handle is still valid

Returns

true if the entity ID is allocated, false otherwise

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