FEntityManager::IterateImmediateChildren

Itereate the immediate children of the specified entity @note the array will not be emptied by this function - that is the responsibility of the callee, if desired.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

template<typename IteratorType>
void IterateImmediateChildren
(
    FMovieSceneEntityID ParentID,
    IteratorType && Iterator
) const

Remarks

Itereate the immediate children of the specified entity @note the array will not be emptied by this function - that is the responsibility of the callee, if desired.

Parameters

Parameter

Description

ParentID

The ID of the parent

OutChildren

(out) Array to populate with child entities.

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