FEntityManager::ModifyGlobalIterationFilter

Modify the entity filter that should be used for any entity iteration.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

FEntityComponentFilter & ModifyGlobalIterationFilter()

Remarks

Modify the entity filter that should be used for any entity iteration. @note Care should be take to reset this back to its original state when done, as leaving this populated during the instantiation phase can result in undefined results.

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