Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
int32 MutateAll
(
const FEntityComponentFilter & Filter,
const IMovieSceneEntityMutation & Mutation
)
Efficiently mutate all entities that match a filter. Mutations can add or remove components from batches of entity data.
The number of entities that were mutated, or 0 if none were matched
Parameter |
Description |
---|---|
Filter |
The filter to match entity allocations against. Only entities that match the filter will be mutated |
Mutation |
Implementation that defines how to mutate the entities that match the filter |