FEntityManager::MutateAll

Efficiently mutate all entities that match a filter.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

int32 MutateAll
(
    const FEntityComponentFilter & Filter,
    const IMovieSceneEntityMutation & Mutation
)

Remarks

Efficiently mutate all entities that match a filter. Mutations can add or remove components from batches of entity data.

Returns

The number of entities that were mutated, or 0 if none were matched

Parameters

Parameter

Description

Filter

The filter to match entity allocations against. Only entities that match the filter will be mutated

Mutation

Implementation that defines how to mutate the entities that match the filter

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss