Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
template<typename T>
T ReadComponentChecked
(
FMovieSceneEntityID Entity,
TComponentTypeID< T > ComponentTypeID
) const
Read a component value from an entity that is known to exist. @note this is a general purpose convenience utility which should not be used for high-performance runtime code. See FEntityTaskBuilder.
The component value
Parameter |
Description |
---|---|
Entity |
The ID of the entity to read from |
ComponentTypeID |
The component that is to be read |