FEntityManager::ReadComponentChecked

Read a component value from an entity that is known to exist.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Syntax

template<typename T>
T ReadComponentChecked
(
    FMovieSceneEntityID Entity,
    TComponentTypeID< T > ComponentTypeID
) const

Remarks

Read a component value from an entity that is known to exist. @note this is a general purpose convenience utility which should not be used for high-performance runtime code. See FEntityTaskBuilder.

Returns

The component value

Parameters

Parameter

Description

Entity

The ID of the entity to read from

ComponentTypeID

The component that is to be read

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