FEntityManager::RemoveComponent

Remove the specified component type from an entity if it exists.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void RemoveComponent
(
    FMovieSceneEntityID EntityID,
    FComponentTypeID ComponentTypeID
)

Remarks

Remove the specified component type from an entity if it exists.

Parameters

Parameter

Description

EntityID

The ID of the entity to remove the component from

ComponentTypeID

The ID of the component type to remove from the entity

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