FEntityManager::RemoveComponents

Remove the specified components from an entity, if they exist.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h

Include

#include "EntitySystem/MovieSceneEntityManager.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp

Syntax

void RemoveComponents
(
    FMovieSceneEntityID EntityID,
    const FComponentMask & ComponentsToRemove
)

Remarks

Remove the specified components from an entity, if they exist.

Parameters

Parameter

Description

EntityID

The ID of the entity to remove the components from

ComponentsToRemove

A mask constituting the components that should be removed (set bits indicate components to add)

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