Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include |
#include "EntitySystem/MovieSceneEntityManager.h" |
template<typename T, typename ValueType>
void WriteComponentChecked
(
FMovieSceneEntityID Entity,
TComponentTypeID< T > ComponentTypeID,
ValueType && Value
) const
Write a component value that is known to exist to an entity. @note this is a general purpose convenience utility which should not be used for high-performance runtime code. See FEntityTaskBuilder.
Parameter |
Description |
---|---|
Entity |
The ID of the entity to read from |
ComponentTypeID |
The component that is to be read |
Value |
The value to write |