| FComponentAccess
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Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include |
#include "EntitySystem/MovieSceneComponentAccessors.h" |
struct FErasedReadAccess : public UE::MovieScene::FReadAccess
Name | Description | |
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FErasedReadAccess ( |
Name | Description | ||
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FComponentRe... |
LockComponentData ( |