FInstanceRegistry

Core concept that is required by all entities and systems - should be located on the core system manager itself

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInstanceRegistry.h

Include

#include "EntitySystem/MovieSceneInstanceRegistry.h"

Syntax

struct FInstanceRegistry

Remarks

Core concept that is required by all entities and systems - should be located on the core system manager itself

Constructors

Destructors

Name Description

Public function

~FInstanceRegistry()

Functions

Name Description

Public function

FInstanceHan...

 

AllocateRootInstance

(
    IMovieScenePlayer* Player
)

Public function

FInstanceHan...

 

AllocateSubInstance

(
    IMovieScenePlayer* Player,
    FMovieSceneSequenceID SequenceID,
    FInstanceHandle RootInstance
)

Public function

void

 

CleanupLinkerEntities

(
    const TSet< FMovieSceneEntityID >&...
)

Public function

void

 

DestroyInstance

(
    FInstanceHandle InstanceHandle
)

Public function

void

 

FinalizeFrame()

Public function Const

FInstanceHan...

 

FindRelatedInstanceHandle

(
    FInstanceHandle InstanceHandle,
    FMovieSceneSequenceID SequenceID
)

Finds a (sub)sequence with the given ID somewhere in the hierarchy of the given reference instance

Public function Const

const FMovie...

 

GetContext

(
    FInstanceHandle InstanceHandle
)

Public function Const

const FSeque...

 

GetInstance

(
    FInstanceHandle InstanceHandle
)

Public function Const

UMovieSceneE...

 

GetLinker()

Public function Const

const TSpars...

 

GetSparseInstances()

Public function Const

bool

 

HasInvalidatedBindings()

Public function

void

 

InvalidateObjectBinding

(
    const FGuid& ObjectBindingID,
    FInstanceHandle InstanceHandle
)

Public function Const

bool

 

IsBindingInvalidated

(
    const FGuid& ObjectBindingID,
    FInstanceHandle InstanceHandle
)

Public function Const

bool

 

IsHandleValid

(
    FInstanceHandle InstanceHandle
)

Public function

FSequenceIns...

 

MutateInstance

(
    FInstanceHandle InstanceHandle
)

Public function

void

 

PostInstantation()

Public function

bool

 

RemoveInvalidHandles()

Public function

void

 

TagGarbage()

Public function

void

 

WorldCleanup

(
    UWorld* World
)

Operators

Name Description

Public function

void

 

operator=

(
    const FInstanceRegistry&
)

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