FMovieSceneEntitySystemRunner::GetCurrentPhase

Access this runner's currently executing phase

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h

Include

#include "EntitySystem/MovieSceneEntitySystemRunner.h"

Syntax

UE::MovieScene::ESystemPhase GetCurrentPhase() const

Remarks

Access this runner's currently executing phase

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