Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemRunner.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
void Update
(
const FMovieSceneContext & Context,
FInstanceHandle Instance
)
Updates the given instance with the given context immediately. This doesn't affect the current update queue.