| FChildEntityFactory::InitializeAllocation()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include |
#include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
virtual void InitializeAllocation
(
UMovieSceneEntitySystemLinker * Linker,
const FComponentMask & ParentType,
const FComponentMask & ChildType,
const FEntityAllocation * ParentAllocation,
TArrayView< const int32 > ParentAllocationOffsets,
const FEntityRange & InChildEntityRange
)