Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
Include |
#include "EntitySystem/MovieSceneSequenceInstance.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DissectContext
(
UMovieSceneEntitySystemLinker * Linker,
const FMovieSceneContext & Context,
TArray< TRange< FFrameTime >> & OutDissections
)
Called only for top-level sequence instances before any updates to it with the specified context. This allows the sequence an opportunity to dissect the context into a series of distinct evaluations to force determinism.
Parameter |
Description |
---|---|
Linker |
The linker that owns this sequence instance |
Context |
The overall context that this sequence instance is being evaluated with |
OutDissections |
An array to populate with dissected time ranges that should be evaluated separately, in order. |