FSequenceInstance::DissectContext

Called only for top-level sequence instances before any updates to it with the specified context.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h

Include

#include "EntitySystem/MovieSceneSequenceInstance.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp

Syntax

void DissectContext
(
    UMovieSceneEntitySystemLinker * Linker,
    const FMovieSceneContext & Context,
    TArray< TRange< FFrameTime >> & OutDissections
)

Remarks

Called only for top-level sequence instances before any updates to it with the specified context. This allows the sequence an opportunity to dissect the context into a series of distinct evaluations to force determinism.

Parameters

Parameter

Description

Linker

The linker that owns this sequence instance

Context

The overall context that this sequence instance is being evaluated with

OutDissections

An array to populate with dissected time ranges that should be evaluated separately, in order.

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