FSequenceInstance::Finish

Mark this instance as finished, causing all its entities to be unlinked and the instance to become inactive at the end of the next update.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h

Include

#include "EntitySystem/MovieSceneSequenceInstance.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp

Syntax

void Finish
(
    UMovieSceneEntitySystemLinker * Linker
)

Remarks

Mark this instance as finished, causing all its entities to be unlinked and the instance to become inactive at the end of the next update.

Parameters

Parameter

Description

Linker

The linker that owns this sequence instance

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