FSequenceInstance::HasFinished

Check whether this sequence instance has finished evaluating

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h

Include

#include "EntitySystem/MovieSceneSequenceInstance.h"

Syntax

bool HasFinished() const

Remarks

Check whether this sequence instance has finished evaluating

Returns

True if this sequence has finished evaluation, false otherwise

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss