FSequenceInstance::SetFinished

Indicate that this sequence instance has finished evaluation and should remove its entities

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h

Include

#include "EntitySystem/MovieSceneSequenceInstance.h"

Syntax

void SetFinished
(
    bool bInFinished
)

Remarks

Indicate that this sequence instance has finished evaluation and should remove its entities

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss