FSequenceInstance::Update

Called after dissection for root level instances in order for this sequence instacne to update any entities it needs for evaluation.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h

Include

#include "EntitySystem/MovieSceneSequenceInstance.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp

Syntax

void Update
(
    UMovieSceneEntitySystemLinker * Linker,
    const FMovieSceneContext & InContext
)

Remarks

Called after dissection for root level instances in order for this sequence instacne to update any entities it needs for evaluation.

Parameters

Parameter

Description

Linker

The linker that owns this sequence instance

InContext

The (potentially dissected) context that this sequence instance is to be evaluated with

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