Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include |
#include "EntitySystem/MovieSceneEntityBuilder.h" |
struct FTypelessMutation
Specifies a mask of components to add and remove from an entity
Name | Description | ||
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AddMask |
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bRemoveAll |
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RemoveMask |
Name | Description | ||
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|
FTypelessMut... |
Add ( |
Direct this mutation to add the specified component types to an entity |
|
FComponentMa... |
MutateType ( |
Combine our masks into the specified pre-existing mask |
|
FTypelessMut... |
Remove ( |
Direct this mutation to remove the specified component types to an entity |
|
FTypelessMut... |
RemoveAll() |
Direct this mutation to remove all components from the entity |