Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceUpdaters.h |
Include |
#include "EntitySystem/MovieSceneSequenceUpdaters.h" |
void DissectContext
(
UMovieSceneEntitySystemLinker * InLinker,
IMovieScenePlayer * InPlayer,
const FMovieSceneContext & InContext,
TArray< TRange< FFrameTime >> & OutDissections
)
Called before any updates to the sequence to allow this updater to dissect the context into smaller ranges that should be evaluated independently for the purpose of ensuring determinism. If the resulting array is empty the whole context will be used by default.
Parameter |
Description |
---|---|
InLinker |
The linker that is evaluating this sequence |
InPlayer |
The movie scene player instance playing this sequence |
InContext |
The total root-level context for the next evaluation to be dissected |
OutDissections |
(Out) Array to populate with dissected ranges |