Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename... ArgTypes>
TEntityAllocationTask
(
FEntityManager * InEntityManager,
const TFilteredEntityTask< ComponentTypes... > & InComponentFilter,
ENamedThreads::Type InDesiredThread,
TStatId InStatId,
bool bInBreakOnRun,
ArgTypes &&... InArgs
)