TEntityBuilderImpl< TIntegerSequence< int, Indices... >, T... >::AddMany

Add all the specified default-constructed component type to the entity

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h

Include

#include "EntitySystem/MovieSceneEntityBuilder.h"

Syntax

TEntityBuilder< T..., FAddMany > AddMany
(
    const FComponentMask & InComponentsToAdd
)

Remarks

Add all the specified default-constructed component type to the entity

Returns

A new builder that includes the new component

Parameters

Parameter

Description

InComponentsToAdd

A (possibly empty) component mask that defines all the components to add

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