TEntityTask

Windows
MacOS
Linux

Inheritance Hierarchy

TEntityTaskBase

TEntityTask

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h

Include

#include "EntitySystem/MovieSceneEntitySystemTask.h"

Syntax

template<typename TaskImpl, typename... ComponentTypes>
struct TEntityTask : public UE::MovieScene::TEntityTaskBase< TaskImpl, ComponentTypes... >

Constructors

Name Description

Public function

TEntityTask

(
    FEntityManager* InEntityManage...,
    const TEntityTaskComponents< Compon...,
    ENamedThreads::Type InDesiredThread,
    TStatId InStatId,
    bool bInBreakOnRun,
    ArgTypes&&... InArgs
)

Public function

TEntityTask

(
    FEntityManager* InEntityManage...,
    const TFilteredEntityTask< Componen...,
    ENamedThreads::Type InDesiredThread,
    TStatId InStatId,
    bool bInBreakOnRun,
    ArgTypes&&... InArgs
)

Functions

Name Description

Public function

void

 

DoTask

(
    ENamedThreads::Type CurrentThread,
    const FGraphEventRef& CompletionGr...
)

Public function

ENamedThread...

 

GetDesiredThread()

Public function Const

TStatId

 

GetStatId()

Public function Static

ESubsequents...

 

GetSubsequentsMode()

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