TFilteredEntityTask::Iterate_PerAllocation

Perform a thread-safe iteration of all matching allocations within the specified entity manager using this task, inline on the current thread

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h

Include

#include "EntitySystem/MovieSceneEntitySystemTask.h"

Syntax

template<typename Callback>
void Iterate_PerAllocation
(
    FEntityManager * EntityManager,
    Callback && InCallback
) const

Remarks

Perform a thread-safe iteration of all matching allocations within the specified entity manager using this task, inline on the current thread

Parameters

Parameter

Description

EntityManager

The entity manager to iterate allocations for. All component type IDs in this class must relate to this entity manager

InCallback

A callable type that matches the signature defined by ForEachAllocation ie void(FEntityAllocation*, const TFilteredEntityTask&)

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