Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemTask.h" |
TFilteredEntityTask< T... > & SetCurrentThread
(
ENamedThreads::Type InCurrentThread
)
Assign the current thread for task dispatch to ensure that it is issued on the correct thread. This should only be required for tasks dispatched outside of the main linker execution, or tasks dispatched for the global entity manager