Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include |
#include "EntitySystem/MovieSceneComponentRegistry.h" |
template<typename PropertyTraits>
struct TPropertyComponents
User-defined property type that is represented as an UE::MovieScene::FPropertyDefinition within UE::MovieScene::FPropertyRegistry
This type must be templated on a traits class that defines the storage type for the property, and methods for retrieving and assigning the property value from a UObject*. See TDirectPropertyTraits and TIndirectPropertyTraits for examples. TRuntimePropertyTraits shows an example trait for a property that requires additional meta-data components where multiple property types can be represented by a single property definition at runtime (ie, for multi-channel vectors, or colors)
Name | Description | ||
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CompositeID |
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InitialValue |
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MetaDataComponents |
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PropertyTag |