TReadOneOrMoreOfAccessor

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h

Include

#include "EntitySystem/MovieSceneComponentAccessors.h"

Syntax

template<typename... T>
struct TReadOneOrMoreOfAccessor

Variables

Name Description

Public variable

TTuple< TOption...

 

ComponentTypes

Constructors

Name Description

Public function

TReadOneOrMoreOfAccessor

(
    TComponentTypeID< T >... InComponen...
)

Functions

Name Description

Public function Const

TMultiCompon...

 

LockComponentData

(
    const FEntityAllocation* Alloc...,
    FEntityAllocationWriteContext Write...
)

Typedefs

Name

Description

AccessType

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