Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h |
Include |
#include "EntitySystem/MovieSceneComponentTypeInfo.h" |
namespace UE
{
namespace MovieScene
{
FNotImplemented * UE::MovieScene::AddReferencedObjectForComponent
(
...
)
}
}
Stub for components that do not need reference collection. Overload void AddReferencedObjectForComponent(FReferenceCollector ReferenceCollector, T Component) for your own implementation
The return value is very important - overloaded AddReferencedObjectForComponent functions should return void otherwise they will not get called by the entity manager.