UE::MovieScene::AddReferencedObjectForComponent

Stub for components that do not need reference collection.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h

Include

#include "EntitySystem/MovieSceneComponentTypeInfo.h"

Syntax

namespace UE
{
    namespace MovieScene
    {
        FNotImplemented * UE::MovieScene::AddReferencedObjectForComponent
        (
            ...
        )
    }
}

Remarks

Stub for components that do not need reference collection. Overload void AddReferencedObjectForComponent(FReferenceCollector ReferenceCollector, T Component) for your own implementation

The return value is very important - overloaded AddReferencedObjectForComponent functions should return void otherwise they will not get called by the entity manager.

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