Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
Include |
#include "EntitySystem/MovieSceneEntityIDs.h" |
namespace UE
{
namespace MovieScene
{
static constexpr int32 UE::MovieScene::ComponentMaskDWORDSize = (MaximumNumComponentsSupported + 31) / 32;
}
}
Defines the number of DWORDs that we need to store for component masks