UE::MovieScene::ComponentMaskDWORDSize

Defines the number of DWORDs that we need to store for component masks

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h

Include

#include "EntitySystem/MovieSceneEntityIDs.h"

Syntax

namespace UE
{
    namespace MovieScene
    {
        static constexpr int32 UE::MovieScene::ComponentMaskDWORDSize = (MaximumNumComponentsSupported + 31) / 32;
    }
}

Remarks

Defines the number of DWORDs that we need to store for component masks

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