Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
namespace UE
{
namespace MovieScene
{
enum EComponentTypeFlags
{
None = 0x00,
Preserved = 0x1,
CopyToChildren = 0x2,
CopyToOutput = 0x4,
MigrateToOutput = 0x8,
}
}
}
Name |
Description |
---|---|
None |
|
Preserved |
This component type should be preserved when an entity is replaced with another during linking |
CopyToChildren |
Automatically copy this component to child components when being constructed through the component factory |
CopyToOutput |
Indicates that this component type represents a cached value that should be copied to blend outputs |
MigrateToOutput |
Indicates that this component type represents a cached value that should be migrated to blend outputs (and removed from blend inputs) |