UE::MovieScene::EComponentTypeFlags

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References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h

Include

#include "EntitySystem/MovieSceneEntitySystemTypes.h"

Syntax

namespace UE
{
    namespace MovieScene
    {
        enum EComponentTypeFlags
        {
            None               = 0x00,
            Preserved          = 0x1,
            CopyToChildren     = 0x2,
            CopyToOutput       = 0x4,
            MigrateToOutput    = 0x8,
        }
    }
}

Values

Name

Description

None

Preserved

This component type should be preserved when an entity is replaced with another during linking

CopyToChildren

Automatically copy this component to child components when being constructed through the component factory

CopyToOutput

Indicates that this component type represents a cached value that should be copied to blend outputs

MigrateToOutput

Indicates that this component type represents a cached value that should be migrated to blend outputs (and removed from blend inputs)

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