Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include |
#include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
template<typename... T>
bool UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOfAccessor< T... > * In,
FEntityAllocation * Allocation,
uint64 InSystemSerial
)
}
}