Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystem.h |
Include |
#include "EntitySystem/MovieSceneBlenderSystem.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneBlenderSystem.cpp |
FMovieSceneBlendChannelID AllocateBlendChannel()
Allocate a new blend channel. @note Must be released when it is no longer needed in order to prevent leaking channels.