UMovieSceneBlenderSystem::AllocateBlendChannel

Allocate a new blend channel.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystem.h

Include

#include "EntitySystem/MovieSceneBlenderSystem.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneBlenderSystem.cpp

Syntax

FMovieSceneBlendChannelID AllocateBlendChannel()

Remarks

Allocate a new blend channel. @note Must be released when it is no longer needed in order to prevent leaking channels.

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