UMovieSceneEntitySystem::DefineComponentConsumer

Informs the dependency graph that the specified class type consumes components of the specified type, and as such should always execute after any producers of that component type.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h

Include

#include "EntitySystem/MovieSceneEntitySystem.h"

Source

/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp

Syntax

static void DefineComponentConsumer
(
    TSubclassOf< UMovieSceneEntitySystem > ClassType,
    FComponentTypeID ComponentType
)

Remarks

Informs the dependency graph that the specified class type consumes components of the specified type, and as such should always execute after any producers of that component type.

Parameters

Parameter

Description

ClassType

The UClass of the system that consumes the component type

ComponentType

The type of the component consumed by the system

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