UMovieSceneRestorePreAnimatedStateSystem

System that becomes relevant if there are any entites tagged RestoreState, or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h

Include

#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"

Syntax

class UMovieSceneRestorePreAnimatedStateSystem : public UMovieSceneEntityInstantiatorSystem

Remarks

System that becomes relevant if there are any entites tagged RestoreState, or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true. When run this system will iterate the instantiation phase in reverse order, and call IMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any systems that implement the necessary interface.

Constructors

Name Description

Public function

UMovieSceneRestorePreAnimatedStateSystem

(
    const FObjectInitializer& ObjInit
)

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