FMovieSceneBlendingAccumulator::BlendToken

Add a token that will be blended together with other tokens of the same type and actuator this frame, and applied to all objects relating to the specified operand Such tokens are collated per-object and actuator, meaning the same data type can be blended in the same manner, but applied differently depending on context (ie, multiple float properties on the same object)

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MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h

Include

#include "Evaluation/Blending/MovieSceneBlendingAccumulator.h"

Syntax

template<typename ActuatorDataType>
void BlendToken
(
    const FMovieSceneEvaluationOperand & InOperand,
    FMovieSceneBlendingActuatorID InActuatorTypeID,
    const FMovieSceneEvaluationScope & InScope,
    const FMovieSceneContext & InContext,
    TBlendableToken< ActuatorDataType > && InToken
)

Remarks

Add a token that will be blended together with other tokens of the same type and actuator this frame, and applied to all objects relating to the specified operand Such tokens are collated per-object and actuator, meaning the same data type can be blended in the same manner, but applied differently depending on context (ie, multiple float properties on the same object)

Parameters

Parameter

Description

InOperand

The operand to which this token should be applied

InActuatorTypeID

Unique ID that identifies the actuator to use to apply the final blended state (must map to a valid actuator)

InToken

The actual token data to blend

See Also

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