Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
Include |
#include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
template<typename ActuatorDataType>
void BlendToken
(
const FMovieSceneEvaluationOperand & InOperand,
FMovieSceneBlendingActuatorID InActuatorTypeID,
const FMovieSceneEvaluationScope & InScope,
const FMovieSceneContext & InContext,
TBlendableToken< ActuatorDataType > && InToken
)
Add a token that will be blended together with other tokens of the same type and actuator this frame, and applied to all objects relating to the specified operand Such tokens are collated per-object and actuator, meaning the same data type can be blended in the same manner, but applied differently depending on context (ie, multiple float properties on the same object)
Parameter |
Description |
---|---|
InOperand |
The operand to which this token should be applied |
InActuatorTypeID |
Unique ID that identifies the actuator to use to apply the final blended state (must map to a valid actuator) |
InToken |
The actual token data to blend |