FMovieSceneBlendingAccumulator::Interrogate

Interrogate the final blended result when applied to the specified object

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h

Include

#include "Evaluation/Blending/MovieSceneBlendingAccumulator.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/Blending/MovieSceneBlendingAccumulator.cpp

Syntax

void Interrogate
(
    const FMovieSceneContext & Context,
    FMovieSceneInterrogationData & InterrogationData,
    UObject * AnimatedObject
)

Remarks

Interrogate the final blended result when applied to the specified object

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss