| IBlendableTokenStack::ComputeAndActuate()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h |
Include |
#include "Evaluation/Blending/BlendableTokenStack.h" |
void ComputeAndActuate
(
UObject * InObject,
FMovieSceneBlendingAccumulator & Accumulator,
FMovieSceneBlendingActuatorID ActuatorTypeID,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
)
Implemented by typed stacks to compute the final blended value for its data, and apply that result to the specified object
Parameter |
Description |
---|---|
InObject |
The object to apply the result to. Nullptr for master track data. |
Accumulator |
The accumulator that was used to gather and consolidate the blendable tokens |
ActuatorTypeID |
A unique identifier to the actuator that should be used to apply the result to the object |
Context |
Root-level movie scene evaluation context for the current frame |
PersistentData |
Persistent data store for the evaluation |
Player |
The player that is responsible for playing back the sequence |